1. Ring of Fire:
You will need a pack of cards, a glass for each player, a drink of choice (and lots of it), and a jug.
You sit in a circle and once the game has begun no one is permitted to leave the circle; if they do they are out of the game and will face a forfeit.
You sit in a circle and once the game has begun no one is permitted to leave the circle; if they do they are out of the game and will face a forfeit.
At the start of the game the pack of cards is spread out in a ring (the Ring of Fire) so that there are no gaps in the ring. A large glass is placed in the middle.
The aim of the game is to not break the ring of fire. The first person to create a gap must down whatever is in the glass in the middle of the table at that time.
The aim of the game is to not break the ring of fire. The first person to create a gap must down whatever is in the glass in the middle of the table at that time.
Each card means something different and players take it in turns to pick a card from the ring.
1, 2, 3, 5 = the player turning over the card must drink the amount of digits dictated by the number on the card.
4 = whores, all females must drink two fingers worth of their drink.
6 = dicks, all males must drink two fingers worth of their drink.
7 = Toilet pass. This can be bargained of someone for a price of their choice, this could include a forfeit.
8 = Thumb Master. This player keeps their card in front of them, facing up. At any point during the game this player may put their thumb on the ground/floor in front of them. This must be done discreetly. Any player that notices that the Thumb Master has their thumb out must do the same. The last person to notice drinks two fingers.
9 = rhyme, for example, ‘shoe’ and each player going clockwise around the circle must think of a word that rhymes e.g. ‘blue’. As soon as a player is either unable to think of anything, or repeats something already said, s/he must drink two fingers worth of their drink.
Jack = Add a rule. E.g. no pointing is allowed, or no use of first names is allowed etc. A new rule is added for each Jack picked up.
Queen = Question Master. The player places the card in front of him/herself. At any point during the games s/he can ask another player a question. If they are answered, the other player must drink two fingers. The next person to pick up a Queen becomes Question Master.
King = General Contribution. Add as much of your drink as you wish to the jug in the middle of the circle. The person who picks up the last King must proceed to down the contents of the jug.
Ace = Waterfall. The player begins to drink, followed by the person to their left, and so on, until the whole circle is drinking. When the original player stops, so does the person to their left, and again so on until everyone has stopped drinking.
(This game varies depending of the group of people you are playing with as many make up different rules for different cards.)
Tip: I would recommend beer/cider/vodka and mixer for this game to keep it cheap
2. Centurion:
You will need a shot glass and around 8/9 cans (this game can also be played using 1/2 bottles of Cassini/Lambrini when money becomes an issue) and a stop watch.
The aim of the game is to pour and then drink a shot of beer every minute for 100 minutes (hence the name Centurion)
This sounds easy enough but is essentially the same as downing 8/9 cans so be careful!
Tip: the game lasts a while leave a good couple of hours before you leave to play the game
Tip: don’t buy cheap beer that you don’t actually like
3. I have never…
NOT TO BE PLAYED LIGHTLY! YOU MAY BE ASKED VERY INTIMATE AND PERSONAL QUESTIONS AND FIND OUT FAR TOO MUCH INFORMATION ABOUT YOUR FLATMATES!
You sit in a circle with a drink of choice and everyone goes round telling the group something they have never done before.
If you have done something some else has said they haven’t you down two fingers worth of your drink.
Questions are normally sexual.
Tip: if you are a bit of a wild child then it is advised to drink something of a lower percentage as you will probably be drinking a lot of it and don’t want to end up sitting by the toilet bowl all night.
4. Arrogance:
You will need a drink of choice and a jug.
You pour however much you think you can drink of your drink of choice into the jug in the middle of the circle of players.
Then flip a coin.
If the coin is heads then you down the drink.
If the coin is tails then the player to your left adds in what they think they can drink…
and so on and so forth.
5. Trough/Fish bowl:
[not so much a drinking game but a way to get drunk quickly.]
[not so much a drinking game but a way to get drunk quickly.]
Everyone buys a bottle (e.g. wine, mixer & spirit, beer/cider) then pours all the contents into a container to be shared out by everyone who contributed – sometimes works out well creating a homemade cocktail, other times you don’t get so lucky.
Tip: try not to use both wine/beer/cider this creates a fizzy bitter taste
Tip: fruit juice is a better mixer when added to several spirits
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